• Connect today Guest, Join our never resetting minecraft 1.20.4 survival server, where we explore, mine, build, and survive together. We are a family-friendly community, and open to all over the age of 13. Bring friends and make new ones!
    Features include: mcMMO RPG, Rewards for Achievements, a /market, Multiple worlds, sit on a chair, events, Economy, and more. We can't wait to have you join us!

[beta] 1MB Pet

Status
Not open for further replies.

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
Hey gamers,

We have something interesting and would like to temporarily make this thread public for a few select players to get additional information (some beta testers) out to them, and to give some of you guys a sneak peak of what we're working on.

Server: 1moreblock.com:54321 .
WHITELISTED: If you can't get in, you're not whitelisted (sorry).

1MB Pets adds many different pets to the game, which follow their owner around like normal pets, with the difference that there is a leveling system, that pets are tradable and more cool stuff!

On the TEST server an admin has to give you an egg: (/rpgpets give <player> egg.
Eventually we will have them in the /menu and /market on the live servers (hopefully)

Players who have an egg have to carry it around for a certain distance, holding it in your secondary hand:
2017-06-20_20.04.00.png


2017-06-20_20.04.29.png


Once they egg hatches it will be replaced with a randomly selected pet (chances configurable):
2017-06-20_20.05.03.png

Then it is already time to spawn the pet (Rightclick):
2017-06-20_20.05.41.png

As with real pets, you should probably give it a name - but keep in mind that pets can only be named once (The pet has to be despawed to be removed from the inventory):
2017-06-20_20.08.39.png

Initially (With most configurations), pets will be babies and very weak. This means that you will usally want to make them attack passive mobs first until the point when they grow up:
2017-06-20_20.10.50.png

After killing a couple mobs, your pet should start to level up:
2017-06-20_20.11.01.png

When leveling up your pet will gain a configurable amount of speed, attack damage, attack knockback and health. Additionally, a "baby-modifier" debuff will be removed once they grow up, which happens randomly in a configurable level range:
2017-06-20_20.13.24.png

Once they grow up, they will usually be able to deal with monsters: If you're near a moster they will start to attack it automatically (This includes other players Zombie pets!):
2017-06-20_20.15.12.png

Like with players, monsters will fight back and can potentially manage to kill your pet, which makes it retreat into your inventory and temporarily unsummonable:
2017-06-20_20.24.18.png

Pets can be "revived" using custom "Pet Food" (name configurable) which can be given using /pet give <player> food
, (an admin has to give you the food on the test server!)
2017-06-20_20.24.12.png

and be used in the crafting window together with a pet (To prevent "revive-spam" this crafting recipe has a configurable cooldown):
2017-06-20_20.24.25.png

2017-06-20_20.24.27.png

Once your pet has been revived it is ready to continue fighting!
2017-06-20_20.24.57.png


PVP Mechanics:
- Pets are not bound to players, but rather just to their "container item"
- Spawned and non-spawned pets will be dropped as their respective item from the carrier
- Spawned pets will die (until revived), when their owner is killed
- Pets can be traded using normal shop plugins, since all relevant data is stored in the lore of the container item
- Logging out with a spawned pet that isn't healed completely will kill it (Also temporarily)
- You cannot despawn your pet if it is not completely healed (Health potions work on all pets but the Zombie)

All available Pets:
2017-06-21_15.07.11.png

2017-06-21_15.07.29.png

2017-06-21_15.07.39.png

2017-06-21_15.08.44.png

2017-06-21_15.09.05.png

2017-06-21_15.09.20.png

2017-06-21_15.09.46.png

2017-06-21_15.09.57.png

2017-06-21_15.10.08.png

2017-06-20_20.05.41.png


Questions? I bet!
 
Last edited:

KilljoyDivine

OMG Member
Joined
Apr 12, 2018
Messages
37
First question: would a dropped pet in a PVP scenario revert to a baby, or does it remain however old it managed to get prior to being dropped? And would a traded pet react the same way, would each person have to grow the pet?
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
First question: would a dropped pet in a PVP scenario revert to a baby, or does it remain however old it managed to get prior to being dropped? And would a traded pet react the same way, would each person have to grow the pet?
They're not bound to a player, so the state it's in, if you give it to someone else, that's the state they're in.
At least, that's what I expect. Remind me to test this later with you.
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
- ability to rename using nametag (should work as well, currently does not)
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
- permission to force the type from adult/baby once it's an adult and over say level 25
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
- configuration for food (slimeballs) to be a different item
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
- the mystery egg that you get on give <p> egg, can we set this to glow or highlight as if it is enchanted?
 

Floris

I'm just me :) Hi.
Staff member
Joined
Jan 1, 2001
Messages
60,096
- figure out which mobs can be a baby, and ask dev to add them perhaps? like a donkey or a horse? ocelot, wolf?
currently there are ten:
cow, pig, llama, mooschroom, pig zombie, polar-bear, rabbit, sheep, zombie, chicken, =10.

https://minecraft.gamepedia.com/Breeding#Baby_animals
 
Last edited:
Status
Not open for further replies.
Top