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Guild Capital Ships

Discussion in 'SWTOR Discussion' started by Nelson_MD, Mar 19, 2011.

  1. Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    [​IMG]


    Hello everyone,


    After searching this forum, I realized that no one had posted this before, and right now seemed like a good idea to do so.


    So, everyone should at least realize that this thread is about the possibility of guild capital ships, which most people would think was a great idea (if they were in a guild!). So, we have to look at the TOR space combat, and see how would Bioware try to create that kind of a senario, and how would that make the player feel?


    So, this is purely speculation, and I really do not know whether or not this could ever happen, SW:TOR is a very big game, and there are certainly going to be lots of other PvP experiences that most people that play the game are going to want to get into. And that is exactly why I think Bioware would have at least thought about this idea, and given it some sort of thought.


    Lets think, how would this actually work out. The basic scenario would be like a raid, you would set up the time and place in your server with a guild of the opposite faction, and you would basically get in your ship, and go about the regular space combat, but instead of just flying around the entire time, your ship basically auto-pilots you into their hangar bay, and that is where most of the fun would really take place, on your enemies capital ship!!!


    Now, my theory is that because Bioware and Lucas arts are really jumping in with both feet first for all of the guild content, they would allow for some huge guild transportation unit, or some sort of guild house if they don't do the capital ship idea. But we need to look at the facts first of all.


    [​IMG]

    • Personal Ships act as housing.
    • Personal Ships act as transportation for missions ect.
    • Ships can be used to transport other players!
    • Capital Ships are used in the games for flashpoints and missions.
    • Raids will exist in some form or another.


    [​IMG]

    • Capital Ships can be used for housing large groups such as an organized guild.
    • Capital Ships could be used as hubs for things like banking, guild meetings.
    • Provide docking bays for ships of your guild to come and go as they please.
    • They would be ridiculously expensive...only affordable by guilds and high up organizations.
    • And, Guild Vs. Guild PvP experiences.


    With all of these in the light, there is no specific way to know if there will be capital ships in the game. I myself believe that they would replace guild housing, and that it should be able to move from system to system, but if Bioware does make a Guild Capital Ship system of course it would be up to them.


    So, hope this was insightful for some of the people here, it is basically my first post besides my guild stuff...


    :holo: Nelson_MD:holo:
     
  2. TeHpUmKinKiNg

    TeHpUmKinKiNg OMG Member

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    Well, guilds ships would serve as excellent platforms for PvP.


    I guarantee it would be one of the many "oomphs" that set TOR apart from the rest of the market, and may, ultimately, help TOR dominate the market.


    My idea would be a play on someone else's idea... in that, you have Guild A's ship attacking Guild B's ship. Off the jump, Guild B receives a slight defensive bonus. Now, during this space battle, lasting a set amount of time (5 or 10 mins), players could take control of turrets, fly fighter craft (owned by the guild), and the like. The winning guild receives a buff which is applied to the ground troops (boarding parties). Enter part 2 - boarding.


    If the attacking guild is victorious, they get to raid the coffers of the defending guild for 60% of its inventory. If the defending guild wins, the attacking guild skimpers away, with their ship nearly destroyed (costing an insane amount to repair).


    Either way, no ship gets totally destroyed, but heavily damaged. That way, people will still have a guild ship to go to, and there will be yet another money sink in the game (repairing ships). Money sinks rock, because they help keep the in-game economy in check.


    To elaborate on fighters/bombers, my idea would be to have purchasable fighters and bombers that are permanently docked in the guild ship, available only for guild space battles.
     
  3. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Yeah, that is exactly how I think they should or would work. It is the perfect setup and the fun really could be endless! I think that would be really fun for everyone, even if the ship is automated and you can't fly the actual ship...unfortunately... :wacko:
     
  4. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Well, this is getting very many responses...lol


    Okay, so I came here off of a collaboration request on TORSyndicate.com,


    and because of that, I am going to be doing articles on various SW:TOR topics, so are there any suggestions that you guys would like me to write topics on. I am free to do about anything, and I will probably be getting some from my guild as well, I plan to do at least 2 a week, so, one topic from you guys, and one from my guild. So, post them below, and what you think about the first one above!
     
  5. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    I am not sure if any of you have played this game. But on the Playstation 2, there was a game series out called StarWars Battlegrounds (or something around that line). In the second game, they did impliment space battle. They had a mother ship, flanked by a few cruisers, and the players would start out, and spawn inside the mother/flag ship, and they would get the choice to either hop aboard a fighter, bomber, or transport ship. If they did not want to do that, they had the ability to become an engineer and go around repairing the engine and weapons system and such. Or, they could man one of the gazillion turrets that were on the ship.


    Now, once in space, as a bomber, you obviously had to bomb the enemy flag ship to win the game, however you had to get bast the cruisers, on the way to do complete your mission. So, what generally happened is both cruisers would be taken out first, and then you could continue onto the flag ship, while attempting to dodge enemy rockets and lasers. And as a fighter, you had the option to hang back and take out the bombers that were coming to for your ship, or you could escort your bombers over to the enemies ship, and then protect them from other enemy fighters.


    The battle is still raging on in space, and the transport ships, are still trying to shuttle their troops over to board and then raid the enemies flag ship. What I thought was exceptionally awesome about the transports, is that they acted as a spawner, if you were shot down, or killed, you could spawn on the shuttle if it was docked, or if there was room you could also spawn on it also.


    I think that in order for Flag ships and guild vs guild pvp to be successful, it might want to follow some type of design from the earlier PS2 game play. I am ALL for damaging the ship, but keeping it still active, but we have to take into account that the majority of the guilds out there will not be huge power houses. And making it insanely hard to rebuild, and repair things could cause a big problem for the guilds out there that would like to be active in all content of the game, but just don't have the finances or they don't have the players to be on a competetive level.


    I come from the game of Everquest II, where they implemented this idea of a Battlegrounds, where you can key up for certain games, and go head to head against other players from servers. Maybe if they were able to do some type of "matchmaking" or a challenge system that could go accross servers or stay w/in servers it can build up some wicked rivalries, such as who has the best guild in the server, and whos server is the best.


    Also, I think that it might be a good idea to be able to bring in your own personal ship, and then piggy-backing off an idea earlier stated by Ki Adi Mundi, a guild could buy ships that are always stationed with in the flag ship (like an aircraft carrier) and depending on how things go, they could possibly be upgraded and such as the guild gets experience, levels up, and destroys other guild's flag ships.


    What do you guys think of this? Feel free to critique it as much as you want.


    All in all, I think that adding flagships and guild pvp with them will be amazing. Along with totally seperating the game from anything else on the market.


    ~Bears_Krutz


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  6. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Yeah, I totally remember that game, it was called Star Wars battlefront 2, and I totally recognize that scenario that you made. And you have great points on that. If Bioware made the game have that kind of a system it could be awesome! And you have valid points about the cost and stuff I totally agree with you. The finances would be a hard situation to combat, maybe it could be more of a team effort to rebuild the ship, it would not cost money, but it would definitely take time and effort. All the classes going around the ship, and from there fixing the major systems, just like an engineer. You had a great idea Mr.Krutz! :smile(4):


    Do you have any suggestions for my next article to write...my guild has given me a few, but I want ideas from the TORBB fan base as well!
     
  7. TeHpUmKinKiNg

    TeHpUmKinKiNg OMG Member

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    Well, yes. if you could integrate Battlefront 2's space combat into TOR, that alone would be almost a stand-alone game. Awesome Guild vs Guild action. We would probably see a large amount of players in the game that are only there for the GvG space combat if it were to make it in the game.
     
  8. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Yes I agree, that would bring a whole new experience to the game that not many other games can recreate. Though that would require a lot of work...but if they had told people that, maybe people wouldn't care...I know that I would wait an extra two months if they changed the space combat to be like that!
     
  9. Malleolus

    Malleolus Galactic Fetus

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    I think that it would be a great experience, especially in pvp combat (if they move away from the rail shooter). It'd be great to have starship battles as the capital ships abreast and fire on each other till the hull is breached and the breaching guild can board and it moves into melee pvp.
     
  10. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    yeah, you have just given me a great idea...it is a PvP battle in stages, it starts out in space, and whoever's hull is breached first gets boarded, then the battle continues then! Hmm...what do you think!
     
  11. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    I was chatting with a friend earlier, and we had this crazy idea. You fight until one side can succesfully board the others ship. When that happens, the ship that has been boarded has to focus all of its man power on repelling the other group from their ship. If they are succesfull in doing that, they space combat can resume, but if they cannot, they will be eventually overrun and the battle will be lost. To make it a bit harder to repel the attackers, there could be the transport that acts as a spawning location and it can sit in the ships hangar, or it can be where they die and have to go all the way back to the ship. And possibly to help out the defenders, maybe the ship can have a crew of NPCs that can help out in defending (or even on the other side attacking). It all really depends on how large of a scale they want it to be and how much time they want the players to put into Space Combat.


    Also, the only problem I can see is that they really go all out into Space Combat, and the rest of the game is not played as much, which could be huge bummer for the develepors and the people that would like to hit all the content the game has to offer. I appologize, I had not realized that Ki Adi Mundi had posted almost this exact same idea earlier.


    <SCRIPT type=text/javascript> vbmenu_register("postmenu_29886", true); </SCRIPT>


    Another idea, based off of my Everquest II experience. They added this "thing" called warfields, where all the characters head over to a zone, and they have to focus on taking down the enemies towers by killing the guards around it. Meanwhile the opposing faction is attempting to do the same thing while also trying to stop them from taking down their own towers. Basically, you have to split up into divisions and such, and half of you defend against the enemy, while the other half try to take down the towers. I was curious if this idea would work in Space Combat, where you would have 1 flag ship, that can either sit idle and be controlled by a NPC, or be manned by the most capable admiral that will take part in the battle (ther would have to be some system to keep track of stats then). However it would be on an enormous scale, which could prove a problem with lag. But if the servers can handle it, it will make for an amazing experience.


    But again, it really has to do with how much the developers want us to be into Space Combat, if it is one of those things that are going to be primarily used for transportation then they probably will not want to do it. However, if they want to really seperate themselves from all other MMOs on the market, then this would be the way to go.


    What do you guys think of this?


    ~Bears_Krutz
     
    Last edited by a moderator: Mar 21, 2011
  12. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    I also think that the ship acting as the guild hall would be amazing. You could transport the whole guild to a battlefield without fear of seperation and disorganization on the way.(Like the guild hall flags in EQ2) But I like this idea more, because its an interactive way to get to your location, where in the other game you would just teleport.
     
  13. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Yeah, I love both of your ideas...I really wish Bioware would do something like that. But imagine how much harder that would be for them. :-(
     
  14. TeHpUmKinKiNg

    TeHpUmKinKiNg OMG Member

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    Well, the game HAS been pushed back, already. This could be an opportunity to get some side work in! lol
     
  15. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    Yeah, it would be alot of work. But in the long run I think it would pay off. This idea doesn't have to come out when the game is availiable. Through updates and patches it can be slowly, or quickly added into the game. I think by doing it, it would blow away all other types of competition. How many MMOs out there have intense guild based space combat? How many MMOs have guild halls that can fly accross the galaxy? I can't think of any, can you?


    ~Bears_Krutz
     
  16. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    Nope, I can't, and this would be a great idea that Bioware could do...I hope they can eventually, and i posted something else below this one called galaxy map....you should check it out...hint hint...
     
  17. TheBBP

    TheBBP Citizen of the Forum

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    I could not be happier for the inclusion of Guild Capital Ships even if they really only function as a guild hall in space.


    /geekedout
     
  18. TeHpUmKinKiNg

    TeHpUmKinKiNg OMG Member

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    Yeah, although having a real space battle would be better lol.


    Still, having an interstellar guild hall would rock. Hard.
     
  19. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    yeah it would. Throwing parties all night long in the in the cafeteria...inviting twi'leks into my private quarters. . .
     
  20. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    ...


    Anyway.. yeah, I think that even the Capital Ships as guild halls would be a huge step up, and crush any other MMOs.
     
  21. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    LOL...yeah...I don't think that any mmo could compete with that because it is a Star Wars concept, and not many other Titles out there can compete with that at all. It is a purely Star Wars idea, and no one else can really take that idea and make it their own!
     
  22. Bears_Krutz

    Bears_Krutz Citizen of the Forum

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    Copyright FTW!
     
  23. OP
    Nelson_MD

    Nelson_MD I Heart FOTOR :hugs:

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    yep yep yep!
     
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