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Infinite World NPC's

Discussion in 'On Deck' started by Elektrakosh, Aug 2, 2007.

  1. Elektrakosh

    Elektrakosh Guest

    Infinite World NPC's

    Post your NPCs please!
     
  2. OP
    Elektrakosh

    Elektrakosh Guest

    Re: NPC's

    Name Lord Tarnak
    Age 50

    Race/Class: Mechonian/Technomage

    Gender: Male

    Hit Points:90



    Ki Points:70

    Strength:50

    Defense:80

    Accuracy:80

    Speed: 80

    Willpower: 80
    ---------------------------------------------------
    Skills
    willpower cost 40 blast radius ten feet Nanospray: A cloud of nanorobots is sprayed around himself or at opponent. Those who enter it will be effected over several turns and their limbs will become useless then one of these will apply:

    1) The nanorobots turn the foe into a metallic creature for a short space of time making him/her the puppet of Lord Tarnak. (3 turns only) in-story this is indefinate.

    2) The nanorobots will render the oppenents immobile

    3) Heal the ally

    4) Reprogram the brain and cause to attack allies in battle. 3 turns only

    Twisted metal: He can control all metal in the area. Those who are wearing metallic armour will be damaged and hurt the wearer 30 per turn. Also if he wishes he can make a creature from the constructed/ raw metal material. Radius 8 feet cost 30

    I am Metalligon! : Lord Tarnak becomes a Metalligon raising all stats to 100 for rest of battle. this is only after he becomes fatally wounded in battle.

    Metallic endure: A technomage endure technique that can withstand any attack and will leave 1 hp if the attack surpasses all defense. cost 10

    --------------------------------------------

    A technomage with knowledge and power over any metals and technology he can create mechs by merely thinking about them his favoruite spawns are metalligons which are great allies in any heavy battle.

    He is cool and calculating his means of persuasion is somewhat powerful. His ability over metals and technology spans over many years thus making him the father of nanos in many shapes and forms. He is also able to make his enemies into the very life force of his creation by encapsulating them in the metal shell and forming them into a creature he thinks of. The memory of the victim is wiped and is programmed to fight if hostility is sensed causing chaos and allowing him to infiltrate and reveal the most protected of information and change them to work to his plans .
     
  3. Seth

    Seth OMG Member

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    Re: NPC's

    Character Name: Eternal lord
    Species/Character Type: Human
    Character Class: Arch lord
    Character Alignment: Corrupted Good.
    In game ability: Outsider - Can travel outside of time without freezing in time.
    ---------------------------------------------------

    Character Stats
    Human form
    Health: 80
    Strength: 70
    Chi/mana: 70
    Defense: 60
    Accuracy: 70
    Speed: 50
    Will: 70

    1. Light clone - After gathering enough light he can create a clone of himself. The clone acts like a puppet by talking and unleash weak attacks.

    2. Light beam - Condense and shoot a focused beam of light.

    3. Slow - A basic time mage spell.

    4. Chain release - Summon a card holding a crest to unlock his hidden potential.

    ----------------------------------------------------
    Released power.

    Health: 100

    Strength: 90

    Chi/mana: 100

    Defense: 70

    Accuracy: 80

    Speed: 60

    Will power: 80

    5. Light cannon - Condense light into a large ball and shoot it outward as a callom.

    6. Mystic armor - Use runes to call forth a full set of armor to absorb the light element than use it to charge his attacks. Does double damage if hit with the dark element while waring the armor.

    7. Light sheild - Create a sheild to block a powerful attack once.

    8. Elemental enchantment - Use a rune to enchant a weapon with one of the elements.
    ----------------------------------------------------

    Bio
    His real name is unknown. He once convinced light elementals and other races to go on a crosade against the dark element, but beside fighting evil he and his army attacked those who he consider evil when they really not. He was eventually was cast out and he found a realm to live. The realm was a place where time does not flow. The realm had settlements dotted across the forlong world, but most of them are now frozen in time. He sometimes searches the forgotten settlements to find new recruits for his army knowing that they will be happy that they had returned to time. He tries to collect weapons that are made with the light element while working to destory any weapon with a touch of darkness in them.
     
  4. Wasturr

    Wasturr OMG Member

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    Re: NPC's

    Name Kashem
    Age 145
    Race/Class: Mech/Avowed Archon
    Allegiance-Massakari Corponation
    Gender: Male
    Hit Points:80
    Strength:80
    Defense:60
    Accuracy:80
    Speed: 90
    Chi/Mana 75
    Willpower: 75
    _________________________________________
    Equipment and weapons
    Massakari Power armour MK Xlll
    Chi Hand Cannon
    Darkini Battle Axe
    Nanites-Vaccine
    __________________________________________
    Skills
    1)Spininng Death-Defense is cut in half adding to strenght and speed Kashem will quickly spin like a top and will
    randomly attack any direction dealing double damage quadruple on a critical hit

    2)Chi Blast- will suck up 60% of his chi/mana adding it to the default damage of his Chi cannon can only be used once per 8 turns

    3) Aura of Messanin- Any ally within an 8 feet radius of kashim recieve a boost of plus 10 to their Speed will stat

    4)Blade dancing-Simmilar to aguiluz's ability. check for preference

    5) Disruption-Kashim will unleash his full chi energy inside him exploding to around a radius of 10 meters taking out half his hitpoints also dealing out the same damage to anyone caught in the blast radius. characters who does not have at least 50 willpower will take full damage 50 willpower will take half damage and those that have the same or more willpower than him will only be temporarily stunned for 2 rounds.

    _________________________________________________
    One of the very first of the Avowed Kashim first started as an alien warlord who wanted to escape the ravages of time, Already an accomplished warrior and physcher he willingly joined Massakai's army of automatons and avowed quickly rising thru the ranks as one of the 10 Archons of the Massakari army.
    He now oversee's the retrieval of rouge or missing Massakari units ensuring that massakari technology doesn't fall into human hands.
     
  5. Wasturr

    Wasturr OMG Member

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    Re: NPC's

    Name Samael
    Age Uknown
    Race/Class: Mech/Daemon Overlord
    Allegiace-Diablo
    Gender: NA/
    Hit Points:80
    Strength:65
    Defense:60
    Accuracy:75
    Speed: 90
    Chi/Mana 90
    Willpower: 70
    _________________________________________
    Equipment and weapons
    Daemonic Carrapace Level 12
    Hellion-Flamer
    Blade Of Hate
    Nanites-Viral
    __________________________________________
    Skills
    1 )Daemonic Drive-Expends 30 points on Mana to Add 20 points To Str had a duration of 8 rounds

    2) HellRaiser-Expends half of mana to add to default flamer damage Flamer damages the Will stat as well

    3) Call to Arms-Will expend 40% of mana to Summon 20 Daemons which levels range inbetween 20-30 to fight beside him.

    4) Shroud of Denab- Enemies within an 8 feet radius of samael slowly looses Str and Will stat by one point for every 2 turns

    5) Rift-Samael will unleash his full Daemonic Power that has a blast radius of 10 meters taking out half his hitpoints but
    also dealing out the same damage to anyone caught in the blast radius. characters who does not have at least
    50 willpower will take full damage 50 willpower will take half damage and those that have the same or more willpower than him will only be temporarily stunned for 2 rounds.
    _________________________________________________
    Samael was one of the first 10 mecha's of Denab to be corrupted thus having more Daemonic "gifts" bestowed upon him he is the most War-hungry Overlords of the corponation often patrolling
    The border territories of Gammorin in search of worthy opponents to destroy any weak individuals who are found are quickly captured and are sacrificed to his Daemonic hordes.
     
  6. Wasturr

    Wasturr OMG Member

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    Re: NPC's

    Name X-701
    Age 145
    Race/Class: Mech/Commander
    Allegiance-Mal-Agro Corponation
    Gender: None
    Hit Points:90
    Strength:95
    Defense:85
    Accuracy:85
    Speed:30
    Chi/Mana 0
    Willpower: 100
    _________________________________________
    Equipment and weapons
    Impenatrum Plating Mark 13
    Guass Gattling Cannon
    Deacon Hammer
    40 rounds of Chi Shells
    Nanites-Data
    __________________________________________
    Skills
    1 )Gauss Bombardment-Area effect attack Anyone with in a 15 food radius of the target area with an initial damage of 10 on the targeted area the more they loose 5 hiitpoints per round longer if they stay in the targeted area. the more speed a char has the more chance they have of halving inital damage(see charge stomp ability) X-701 cannot combine this attack with another and must stay still while executing this attack though he can defend himself.which will cut off the attack.

    2) Hammer Fist- X-701 Hits the ground mightily with his hammer(can only be done once per 10 turns) knocking down anyone within 15 meters of the area around him for 1 turn, Damage depends on how many individuals are on the area with initial damage being 30 but will be divided evenly by how many persons are present at the area of attack. all will be stunned for 1 turn

    3) Charge Stomp- X-701 will lose 50 defense stat to add to his speed stat and charge at the intended enemy or mob. Those that are directly on his path and stunning those who are hit for 1 round, Damage will depend on char str to resist attack with a minimum of 5 to a maximum of 40 characters who have only 5 str recieves full damage of 35, 10 str will recieve 30
    str of 15 recieves 25 dmge, str of 20 recieves 20 dmg. 25 str recieves 15, 30 str will recieve 10, 35 str will only have 5 dmg and 40 or higher str will recieve no damage at all but will still be stunned for 1 round

    4) Essence of Agro-All friendly units around X-701 recieves a +10 to their will stat and accuracy

    5.) Armmagedon device-X-701 will charge up and sacrifice it's energy hitpoints taking half of it in the process ayone caught within the blast radius of 10 meters suffers the same damage he sustained. characters who does not have at least 50 willpower will take full damage 50 willpower will take half damage and those that have the same or more willpower than him will only be temporarily stunned for 2 rounds.


    _________________________________________________
    X-701 is the Topside commander for the Mal-agro forces he's forces are tasked in patrolling caliphas's border territories has been known
    to deal with certain human corporations. Presumably Mal-agro hand weapons in exchage for phsycher subjects
     
  7. Wasturr

    Wasturr OMG Member

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    Re: NPC's

    Human Power Groups. in Kan-loon

    Reavers- A para-militaristic Power group who opted to stay in Kan-loon in hopes of avoiding earths political and corporate manipulations , Under the leadership of General. Osmond Cetera, These hardy band of survivalist tend to roam around the border states of the three warring factions in convoys of huge anti-grav vehicles. Collecting salvage, From Mal-agro metal to kaldarin crystals to trade for medical supplies and Basic Massakari equipment. They have somewhat made a stable truce with the Massakari. And are willing to trade insane Physchers for Augmentation upgrades among other thing. The physkers are then turned into permanent Automatons to supply Massakari’s army. Their memory permanently brainwiped to become obedient Warriors of massakai. They are a nomadic group, Not accustomed to staying into one place for too long..

    Key Characters: Osmond Cetera-Former general of the 3 human companies that were sent during the “Invisible wars’ And is well connected to the massakari avowed due to the fact that the lower echelons (and some middle echelons as well) of the avowed composes largely of his former people.



    Shadow walkers- A covert group consisting of most of the former executives and private armies of earths corporations believed to be dead. And so have united under one corporate entity. The shadow enclave a group of faceless masterminds content to plan and give out orders from behind the background.
    They seem to be also nomadic Traveling underground in huge centipede like transports called crawlers, But rumors persists of a permanent base located somewhere in Caliphas still undiscovered up to now.. They will only trade with the highest bidder and will not hesitate to use underhanded tactics to gain more profit in the long run.

    Key Characters-She who whispers “Death” – A very well known covert operative turned representative of the corporation itself. She has been known to be cold and calculating. On many occasion. Putting the corporations interest before herself. Has an old running feud with Stilleto squad itself. Namely againt's it’s member Nahlia.



    Children Of Gaia-A very odd group(mostly composed of women) in Kan-loon since it is their belief that organic and not inorganic should be ruling the planet.. They view the mechs with absolute hatred and would like to wipe the three factions from the face of the planet. They welcome fellow humans and the indigenous species though(with the Juramentados being the exception), Due to being attuned with nature their physchers have achieved empathy with the varied indigenous animals and plants of the planet and use them for transportation and combat. Along with their minimum high-tech weaponry
    They are known to sprawl on the planet’s forested areas and jungles they have dotted it with numerous village forts. sufficient enough to stave off small raiding parties.

    Key Characters.Gheana Almeida. - The current coven matriarch It is by her word alone that this group will obey and no one else’s. She despises mech’s with a passion more so against Massakari as she sees it’s children as an affront to nature.


    Juramentados-A group that consists of former gang members and criminals back on Earth (Brought in by a corporation who was experimenting on cheap laborers during the time of the wars) And has now banded under a new leader. Known to linger around the blasted lands of Gommiron they are somewhat given autonomy by the Di-ablo corponation in exchange for slaves to consume and feast on. Due to prolonged exposure to that warped land they have the highest cases of mutations. Usually roaming in raiding parties or warbands. They will attack any of the other 4 factions for plunder and women(To keep their numbers up) they travel via warped monocycles thru these blasted lands.. Most of them driven mad by the corrupting powers of the warp.


    Key Characters-Apo Abukai- The factions only leader who gained power thru endless combat and is the only Juramentado who can successfully band the different clans to stop their constant infighting from time to time. And all ride under one banner.
     
  8. Junk Angel

    Junk Angel OMG Member

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    Re: NPC's

    Captain Arc Piett

    -Location: Kan-loon

    -Power Group: Reavers

    The commander of the blood pact unit of the revears.

    -more bio will be added when needed.
     
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