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Jedi Immersion Day: General Information Learned

Discussion in 'SWTOR Discussion' started by The Bioware Beacon, Jan 8, 2011.

  1. The Bioware Beacon

    The Bioware Beacon Bioware RSS Newsbot

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    Carefully examining and dissecting content for Star Wars: The Old Republic is the keystone of our work at Darth Hater. This meticulous approach is seen throughout our articles, but it becomes even more pronounced when we are actually playing the game. At both E3 and PAX this year we examined many of the nuts and bolts of SWTOR, but there is always more to find. The following is our list of new general notes from our multiple hours of gameplay at last month's Jedi Immersion Day.

    Page 1: Group Flashpoint, Republic Class Notes, General Tython/Coruscant Impressions

    Page 2: User Interface, Codex System, Quest system

    Page 3: World Quests, Emotes, Itemization, Companions, Audio, AI

    Update: A correction was made regarding our notes about Multiplayer Dialog Party Chat after notification from Principal Lead Combat Designer Georg Zoeller.

    Georg Zoeller said:

    A correction to their notes regarding party chat.

    Party chat is in fact available during multiplayer dialog (or any dialog), so you can coordinate with your group on what choices to pick. This is an MMO after all, so even during cutscenes and dialogs you will retain the ability to communicate in chat.

    We apologize for the error in that segment.

    Continue reading "Jedi Immersion Day: General Information Learned"

    Jedi Immersion Day: General Information Learned originally appeared on Darth Hater on Wednesday, December 15th, 2010 at 17:04:00 UTC. Please read our terms of use of feeds.

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  2. cocopara

    cocopara Galactic Fetus

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    Very interesting read. I enjoyed it
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