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  1. Connect today Guest, to explore, mine, build and survive.
    1MB is a public, family-friendly #minecraft survival server, version 1.13.2.
    We're small, but have a friendly face. Invite your friends and come play!
    Features include: mcMMO RPG, Rewards for Achievements, a /market,
    Multiple worlds, sit on a chair, events, Economy, and more.

Minecraft Changelog

Discussion in 'MineCraft' started by Floris, Jan 1, 2019.

  1. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 4th, 2019:

    A small update to the 1MB /menu system.

    - Updated the mcMMO Menu, and enabled it for all groups.
    Note: It should give more information to players now about the mcMMO Events, and mcMMO itself.
    Note: Direct links added to /mctop, /mcstats, and /mcranks.
    Note: You can now toggle your mcMMO Scoreboards on/off a little easier.
    Note: You can hover over the glowstone to see if you are in a party, and which party it is. Clicking it will disclose more /party information.
    Note: Video.


    View: https://www.youtube.com/watch?v=68cNTK3jvPI

    - All temporary worlds have finished pre-generating in the last couple of days, I probably forgot to mention that.
    Note: They all have a world border of 7500 by 7500.
    Note: All the chunks have finished pre-generating, which should help with performance.

    Find a polar bear, give it a hug!
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 5th, 2019:

    - Restarted the server to finalize gamemode alpha stage and enable gamemode internal beta stage.
    Note: This is about upcoming cave,skygrid,acid,skyblock gamemodes.

    - Enabled the public/visual donator perk group on the forums.
    Note: If you have donated in the past and wish to show on the forums, make sure you're signed up and let me know and I will (after a quick review) update your account on the forums.

    - Focus today was on the Skyblock world, getting some islands, settings, defaults, text, etc. sorted out. Before testing it internally #soon

    - Processed some reported typing errors and tiny bug reports. Thanks everybody! Keep them coming.

    - Made /menu more dynamic, if you happen to know the sub-menu, you can use that, for example: /menu worlds, or /menu mcmmo.

    - Disabled the VoteShop, that wasn't even supposed to be enabled in the first place.

    - Updated the /motd file to be more dynamic, now that we're on new system.
    Note: Video


    View: https://youtu.be/s_o3Ta7zDJU


    That's it for today, we will make sure everybody is in the right group on the forums, discord and in-game soon. And we will continue working on the new game modes, summer events, and the /menu.

    I can't wait to publish more mcMMO videos in the coming days and complete season 01 of our mcMMO series. So make sure you're subscribed to youtube.com/mrfloris

    There are also loads of new builds on the server, and I really want to enable my shaders and faithful resource pack and do a flyover or walk-through and show it off on youtube. Finish your builds, and invite me .. in a couple of days.

    Should we do another build-weekend? I THINK SO! It's a wild-wild-west!
     
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    Last edited: Aug 5, 2019
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 6th, 2019:

    - Restarted the server to disable the network-debug tools. It seems that 2.6.4 is running just fine.

    - Temporarily removed the ACID gamemode because it was causing too many java exception errors. Bug report has been published; we now wait for their developers to patch this issue, and we will try again.

    - Finalized most things I wanted to do (at this stage) for the SKYBLOCK gamemode, I hope to find time with @Vloop and @the456gamer this week to try out features, and take note of their feedback/suggestions.

    - (Temporarily?) Disabled the gamemode CHALLENGES feature, it's causing huge performance issues. It's certainly not ready for production servers.

    - Removed a very old END CRYSTAL plugin from way back in the day, that we hackety-updated to 1.12, and kinda still worked in 1.13, but certainly won't work in 1.14. And replaced it with existing tools that we have. Not all the worlds are now protected, but /spawn, /general, /legacy, and /sanctuary are. Fingers crossed, I've spent 35 minutes testing and it seems to work as I desire it to be.

    - Enabled the '1MB Gambling' feature again, we're going to properly test it for 1.13.2 now that they also have a 1.14.4 working version (so they claim).
    Note: We had issues with these slot machines in the past, we can't promise we will keep it. Maybe we just try to create a couple every now and then and let online players know where to find them.
    Note: If we have too many issues, we just uninstall it again and call it quits.

    - Added '1MB Florist' to the /points shop.
    Note: For 60 points you can enable 2 minutes of server-wide Florist perk for every player, which changes bonemeal to Florist-bonemeal. And upon use, will place Flowers instead of Grass.
    Note: Video

    View: https://youtu.be/AiyGQYcgQ4Y


    - Updated the internal fingerprinting and packet detailing for '1MB Mods' feature, making it easier for us to detect non-vanilla clients and certain resource packs (that break our rules). We will auto-tag players and if we suspect blacklisted mods/resource packs, we will ban the user. Please connect with vanilla clients and whitelisted mods only.
    Note: Again, we are about fair-play. Anything that gives unfair advantage is blacklisted.

    - Negated the worth permission, disabled the ess.worth feature and better-enabled the cmi.worth feature. Users can get worth data through /sell or by going to /warp shops and idle at the bedrock stone.

    - Updated the /rules (and below thread) to include the Mojang Community Standards.
    Note: https://omgboards.com/threads/minecraft-rules.260946/

    - Updated the /mine world /RTP configuration.
    Note: Thank you for reporting Paprikaatje!
    Note: RTP-ing in the temporary Mining resource world should fail less.

    - Removed the /lotto command.

    - Updated the /114 command slightly.

    - Removed the Summer Wings feature, it is unstable and continuously errors.
    Note: Quite disappointed.

    - Reminder! Did you know you have access to /spawnerinfo command?

    Okay, I really want to live-stream on twitch.tv/mrpurmerend later today, so it's time for a break. Enough server maintenance for a day.

    Enjoy the new Florist perk, the maintenance improvements, and sorry that we've updated our /rules again.
     
  4. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 7th, 2019:

    - Finalized internal testing for Skyblock, really ready now to get beta testers on by tonight.

    - Fixed reported issues of the main game-mode engine allowing us to continue testing.

    - Re-added ACID game-mode option, internal testing will start tomorrow.

    - Minor tweaks to some of the Alias commands that we're using.

    - Changes to upcoming cosmetic perks have been made, one step closer to making it public.


    Small update today, but fighting a headache. I rather just play and live-stream hopefully, later tonight.
     
    Last edited: Aug 7, 2019
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 8th, 2019:

    - Restarted the server during beta testing.

    - Internal private alpha for Skyblock has finished like I mentioned, and has been enabled for Acid, Cave, and Skygrid now.

    - Internal private beta has finished for most things that doesn't involved actual gameplay, and we've tested it with a couple of team members and beta testers, and Skyblock with the456gamer (no other donator-players were online to help.

    - We will invite some more players this weekend.

    - I hope the internal testing for skyblock will finish and we will use the next few days to finalize the islands and phrasing, update the plugin to their latest build and go live after the weekend with Skyblock to most groups (starting with donators)

    - I hope the public testing will soon happen for the other modes, starting with the team and beta group. Probably after the weekend too.

    A few things that we seem to already kinda agree on and do:

    Code:
    ** The world will perhaps reset after beta, when we go live.
    ** The world will not be pre-generated, islands come and go and we have a custom performance tweak plugin running to help out with this (testing looks : excellent)
    ** We will disallow most global features and their commands, but balance it against keeping a couple of features.
    ** The goal of these new four modes is to offer alternative survival that's a bit harder, bit different. While still trying to end up with some fancy looking islands.
    ** Example: We won't allow /trade, /sell, or even /tpa, to name a few. We will allow island warp (to visit other players), /shops, and mcMMO. These are just a few examples. And as always, things might change.
    ** We will have a handful of blue prints you can choose from, and yes, we will allow island reset. But you have to choose wisely. A reset means you lose your builds, your inventory, your team. You will be the owner, and responsible for your island and team. Pick the right island, team, and survive!
    ** There will be limits for things like placing hoppers, pistons, furnaces, and the size of your island-"space". Details will follow.
    
    ** We will clarify a bunch of stuff when we go live.
    
    ** Most of these features and/or limits will apply to acid, cave, skyblock, and skygrid.
    - The "Florist" Summer feature has a known issue: Buy it again, while it is active and you will pay the points, but it will say that it's already active. Be careful buying. We're talking to a developer for a fix.

    - The "Florist" Summer feature had a known issue: Tall flowers were not actually tall. This has now been resolved!

    - An internal issue with the jobs plugin (for a feature we weren't using yet) regarding material name differences between 1.12 and 1.13, has now finally been resolved (yet again.. sigh, stop changing it up guys, be consistent).

    - Moderated account requests, 9/10 were bots, they were all declined! Guess our bot catcher has been working so far.

    - The '1MB Shops' plugin has received an update, hopefully this introduces more stability.

    Thursday is kinda my day off, mini vacation day, I might be gone for a while. Hence why this changelog is earlier than usual. You won't find me online much, if you have questions or need instant help, ask @Tidal @Vloop @Nix or other team members.
     
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    Last edited: Aug 8, 2019
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 9th, 2019:

    - Moved forward with the 4 new gamemodes, and added some of their add-on features.
    Note: Won't be long until we add builders and donators, we run into some bugs and waiting for the developer to resolve those first.

    - The personal feed fix command is now global, we can possibly adjust the /points -heal all- and include a -feed all- at no cost (soon)
    Note: If you have any other suggestions, please let us know.

    - We noticed a unique situation where afk users could be 'negative' (bug reported to Mojang), but we fixed it through CMI who handles this better now.

    - Hover-over messages that started with httpS would get http prefixed to it, this is now resolved, so some old commands that had bad links, should link properly again now.
    Note: If you click on a link and the page isn't loading: Don't forget to report that.

    - There are fixes applied to CMI for handling the on-join MOTD (/motd) 'stuff'.
    Note: Faster, bigger, stronger, something.

    - Handful of bungee stuff that we don't use got fixed, but indirectly had consequences for our custom plugin command. We might get some unexpected network desyncing or disconnecting happening now. If you notice weiiiiird behaviors or msgs in the in-game chat, please do report them. You might win a puppy!

    - Hiding /1mb serverlist, "better", networks unlinked are automatically marked as invisible, and aren't visible (true) by default.

    - Handful of other bug fixes through updating a handful of plugins, but most of the bugs we weren't having or experiencing. But I guess every bug squashed is one less thing to worry about. Thanks developers!

    - Attempted to add greenhousing feature to gamemode worlds, but eh failed. Bug report issued.

    - Attempted to add challenges feature to gamemode worlds, but caused problems, might have a fix, will try again soon!

    - Drafts of threads have been created that help inform players about the skyblock stuff, in-game command for /worlds and /gamemodes will soon be 'public', with working links (drafts are in staff forums).

    - Created a new Youtube playlist (besides the mcMMO / Minecraft ones) for old videos or random clips.
    Note: Quick Clips : Some random clips I didn't want to delete, and share instead!
    Note: Quick Clips : https://www.youtube.com/playlist?list=PLAgWLDdkOWlo_vdr57yxaKMgJhZRbasj6
    Note: From the Box : Old videos that were once unlisted, and might turn up public now.
    Note: From the Box : https://www.youtube.com/playlist?list=PLAgWLDdkOWlrt6kZ5lD6Tu4Wqitp0JYaZ

    - When buying the 1MB Florist from /points, it will now queue the purchase if an existing one is there, so you won't lose your points.
    Note: It will also no longer say : perk is already active

    - When using the 1MB Florist from /points, the tall flowers, are actually all there now
    Note: Rose bush, peony, lilac, sunflower. They are actually tall as well!

    - Headsup: We are considering for (or near) 2020 to disable mob-grinding rewards for Hunting feature. We are still looking into disabling punishing for it (taking money instead of giving it) but maybe it will recognize continued grinding and stops paying out. If you have any opinion about this, feel free to discuss it with us in the Suggestion thread on the forum, or #Suggestion channel on Discord. This is about getting money for killing a mob - feature

    Are you subscribed yet? Help us out with a like please <3 https://www.youtube.com/user/MrFloris/videos
     
  7. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 11th, 2019:

    - Restarted the server to apply some maintenance changes.

    - Patched 1MB Core engine version 2.6.4 'final' with a 1.13.2 bug-report-fixes we found on Mojira

    - Opened up the private beta testing to public beta testing for the Skyblock gamemode.
    Note: If you wish to 'test' please see this thread, and then ingame type: /menu skyblock
    Note: https://omgboards.com/threads/1mb-skyblock-information.261663/
    Note: Access to the public beta is limited (right now) to groups DONATOR and BUILDER.

    - Internal alpha period for acid, cave, and skygrid have finished.

    - Internal beta period for acid, cave, and skygrid have started.
    Note: We hope to complete testing and open another game mode up to the full team soon.

    - The following bugs apply to the gamemode-engine, and directly or indirectly to skygrid, skyblock, acid and/or cave:
    Note: {
    Admin Settings command updated, or added where needed.
    Purge features added and/or updated.
    Reconsidering allowing use of /skyblock near (we will probably turn it off)
    Range permission now respected for finding nearby players
    main engine code improvements and null protection (error catching)
    Clean up chunks after a reset or deletion of island
    Improved greenhouse support (buggy feature, not part of gold-feature-set yet)
    Some file handling where underscores or spaces caused an issue
    Version and build handling is properly handled now (our network can sync now!)
    add-on 'stuff' merged from dev into test, from test into live server
    Overall performance improvements on chunk handling. Using sneaky 1.14 code in 1.13
    Greenhouse reverts properly now when it breaks apart.
    New option 'Adds level calculation on login' (yay)
    Improved top 10 island stuff, hopefully less buggy results.
    Fix for HangingPlaceEvent error (yes!)
    Locale hit error showing in-game is now fixed
    Ditched complete support for epicspawners because of obvious reasons
    Cobble-generator has a crash issue resolved (stop killing the server!)
    Most fixes applied to one gamemode, applied to all gamemodes,
    ^^ or made part of main engine for code efficiency.
    Island warp permissions were giving issues, these should be fixed now.
    }

    - Skyblock: enderchests can be placed again, and should open properly again.

    - Skyblock: Known issue: mobs spawn too much, we will have to better configure this to avoid abuse.

    - Skyblock: Island limits on certain blocks is going to stay, the numbers might change, but we will probably have like x pistons, y hoppers, and z furnaces .. Stuff like that. The thread linked above might have some more info about that. You're always free to ask.

    - Updated the 1MB Florist perk again to beta-test some new features.
    Note: Testing: More random, includes empty patches maybe? Bit smaller for precise work.

    - 1MB Florist perk now decided to be 120 seconds instead of 60. We're sticking to that probably.

    - 1MB Florist perk has a large fern in there now as well.

    - 1MB Underwater-florist perk being tested, expanding grass with kelp and pickles.
    Note: And corals if Ben can get that to work. Once it's more complete/stable we will make it public.

    - Age old permission issue with our 1MB Core engine has finally been identified after a few years. We just need to 'sort it out', which will take nearly half a day, or at least a day.

    - Started project 'August Progress' for some (social) media stuff, such as Twitter, Facebook, Reddit, Discord, Twitch, Youtube. Super secret stuff, ssssh.. Those who know 'know', if you don't: you don't knooow...

    There were two more things that I've done yesterday, but I had to go and completely forgot to note them down in our internal system. After a rehash of the data when I got home, .. I .. realised .. my .. mistake .. And I just can't remember what I did earlier. SOrRy

    Before I go, you following us on Twitch? Because we live-stream some behind the scenes stuff there every once in a while. https://twitch.tv/mrpurmerend
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 12th, 2019:

    - Update to the '1MB Florist' perk.

    - You can choose between /points --> 1MB Land Florist and 1MB Aquatic Florist.

    - If you have 60 points, you can enable two minutes of global Florist perk.

    - During those two minutes, land florist bonemeal will place flowers of all sorts, and tall ferns.

    - Or, during those two minutes, aquatic florist bonemeal will place coral fans, pickles, and kelp if you use it underwater.


    View: https://youtu.be/4PRZ7-v25GM


    See you all tomorrow!
     
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    Last edited: Aug 12, 2019
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 16th, 2019:

    - Hopefully resolved a few known issues with the /vote features.

    - Hopefully resolved a few known issues with the /jobs features.

    - Restarted the server to enable all the fixes from the last few days.

    - Hopefully this weekend we enable /skyblock to all groups.

    - Enabled the quad exp event for axes for the next 24 hours.
    Note: https://omgboards.com/threads/monthly-mcmmo-events.261544/

    Have fun everybody.
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 18th, 2019:

    - Welp, a plugin auto updated without permission and now the JOBS shop to get the party armor and silk touch 5 pick .. DOES NOT WORK
    * cries in diamonds *

    I will work on that at some point in the future.
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 22nd, 2019:

    - Restarted the server for maintenance reasons.

    - We've taken Skyblock out of public beta, and it's now 'live' and open to everybody.
    Note: To get started, type: /menu skyblock or just /skyblock.
    Note: Important information:
    https://omgboards.com/threads/1mb-skyblock-information.261663/

    Questions? Ask us in-game, or use the thread above, or poke us on Discord :)
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 23rd, 2019;

    - Enabled a Summer 2019 KIT.
    Note: Type: /kits, to find it.
    Note: It's only available this summer.
    Note: Conditions: Requires $10,000 /money and 30 exp levels.
    Screenshot 2019-08-23 at 23.21.23.png

    Nice job Tientje for being the first player to pick up the kit! Enjoy.
    Screenshot 2019-08-23 at 23.19.28.png

    - backpacks have been disabled until the developer fixes all the issues I keep finding
    Note: this was an edit on the 24th.
     
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    Last edited: Aug 24, 2019
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 24th, 2019

    - Changed player pvp bounty from min 1000 and max 9000, to min 5000, and max 15,000
    Note: Reminder: to pvp each other {
    * go to /general
    * /rtp and type /here, make sure you are in __global__
    * Make sure you're not in the same /party (/party leave)
    * and type: /pvp on
    * Oh, if the bounty is on you, you lose that money when they kill you
    }
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 25th, 2019:

    - Discord Update! (1 of 2)

    - The Rules have been updated, memes are welcome, but are limited to #memes channel on Discord, so not in the other Discord channels, or in-game, or on the forums.
    Note: It's ok to be very incidental, but if you 'wanna meme', please use the Discord #meme channel.

    - The #Live voice chat channel has been updated from unlimited to match the server-player limit. It's meant to be used by our 1MB players, they will have priority access to the channel.

    - The channel has been renamed to #Live (General) and might be renamed to #general in the future.

    - A new party chat channel has been added for some friends who wish to hang out, and have their own chat. The limit is 3, if there's a request to change this, we might raise this to 4 in the future.

    - A new private chat channel has been added for staff to talk to a player, or someone to have a private chat with a friend away from the main chat)

    - The forum/minecraft/discord rules still apply, no spamming, on racy stuff, no nsfw, etc. We're family friendly. And please don't use memes to bully or harass others.

    Have fun.
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 26th, 2019:

    Woops, I wrote this draft, but forgot to publish it. Here it is, on the 27th, the changelog for the 26th.

    - Skyblock players can now type: /menu skyblock, and select "island border toggle", to get a visual display of a border around their island. If you don't want it, toggle it again to turn it off.

    - Updated the '1MB Gamemode' engine, and updated Skyblock, and all sub-features (to their latest version)

    - Processed all bug reports, some we can't fix, some we fixed, and some we submitted to the developer for consideration.

    - Processed all user feedback, some things we agreed to and implemented or will soon implement. Some stuff we decided against. Thank you all for your suggestions.

    - Restarted the Server to free up some debug code from clogging up the system.

    - Completed live-test of async chunk processing. Server TPS dropped to 10, with 6 players online, instead of the server crashing and players timing out. 3,6 million blocks processed, seems to have worked fine. And instead of in 1.12 taking 2 hours on old system, it's now 4,5 minutes in 1.13.2. So I am very happy this tool is back.

    - Reviewed the feedback I got on yesterday's Discord changes. Will consider for the future.

    - Summer-event: Active player 'Digg straight down' game was fun, sorry Macadam and _hepcat_ that you died in lava! Congrats to the456gamer for winning that round.

    - Summer-event: Active player /RUN game was fun, congrats to Macadam and Taylor for winning a free month of Discord Nitro Classic. Have fun testing.

    Small reminder: Auto-clickers and macros, and other ways to automate gameplay is prohibited. Please avoid a ban by not playing with those profiles, keep it fair.

    See you soon in changelog of the 27th, which will have Skyblock challenges and the find the admin challenge for upcoming weekend.
     
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    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 27th, 2019:

    Two topics:
    * SUMMER EVENT: Find the Admin Challenge (upcoming weekend!)
    * SKYBLOCK CHALLENGES

    This is a headsup for all active Discord and in-game players that this coming weekend we will have a small contest, a small Summer-event called: FIND THE ADMIN

    Starting friday night, at dutch midnight - when it turns saturday.
    ending sunday night, at dutch midnight, (or sooner when I am found)

    You will be able to find me, the admin in the /general world. It won't be easy, probably, but it might be fun!

    Obviously you can't teleport to me, but you can use /warps and /rtp to try and find me. You can fly with elytra to explore the world.

    Mind you, it's a 15k world, /general, so I could be anywhere! And maybe I will once in a while drop a hint.

    The first to find me should be able to kill me by dropping me in lava, proving that they've found me with a screenshot (just in case I am afk and asleep, then you can show me a screenshot).

    Okay, what?

    This Saturday/Sunday, you will be able to explore the /general world the best you can to try and find player mrfloris (me!). If you find me, drop me in lava and I will die. Announcing it to the chat, take a screenshot, and post it to Discord or in this thread on the forum.

    If multiple people find me at the same time, then the person who drops me in lava is considered the winner. Who's always free to decide themselves to share the loot.

    Loot?

    Yes, we will have some fun loot.


    Okay, time to talk Skyblock!

    -We've introduced challenges to Skyblock, you can find them here:
    Note: https://omgboards.com/threads/1mb-skyblock-challenges-aug-sept-2019.261680/
    Note: This now runs live, you can start if you haven't already. And runs until September 30th, after which we will update the list and start a new month.


    Have fun everybody!
     
  17. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 28th, 2019:

    - Restarted the server to active some maintenance things.

    - Updated '1MB Skyblock' to work a little smoother.

    - Finalized internal beta testing of '1MB Gamemodes' Cave, Acid, and Skygrid.

    - Opened up public beta testing of /cave, /acid, and /skygrid.
    Note: Feel free to play with it. Let me know if you find any issues.

    Cave: Like skyblock, but instead of air, it's all stone! Try to survive in just a cave.
    Acid: Like skyblock, but instead of air, it's all acid rain and water! Try to survive in these harsh conditions.
    Skygrid: Like skyblock, but instead of one island, it's basically a thousand mini islands. Build a base, can you survive?

    - Cleaned up the /menu worlds

    - Enabled the sub-/menu for cave,acid,skygrid and skyblock, you can now type the following to directly open them.
    Note: /menu acid, /menu cave, /menu skygrid, /menu skyblock

    - Made the Skyblock Personal Challenges thread public
    Note: https://omgboards.com/threads/1mb-skyblock-challenges-aug-sept-2019.261680/

    - Made the Summer Event FIND THE ADMIN thread public
    Note: https://omgboards.com/threads/summer-event-find-the-admin.261682/

    - Updated Discord titles, information, custom commands, etc. Just doing basic maintenance.
    Note: Still part 1 of 2, of some changes.

    - Added new Discord commands: !contest, !members, !hug
    Note: We prefer you use #bot-commands for most Discord commands

    - Added a new Math Bot to Discord: !calc 2+2, or !wolf days until christmas

    - Talking about Discord, we just hit a 100 members count, yay to us.
    Note: Thank you all for joining our discord!

    I am pretty sure I've done a few more things, but there's a heatwave in the Netherlands, and I can't think.
     
  18. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    August 29th, 2019:

    - Restarted the server to free up some memory and activate some maintenance changes.

    - There are some known issues with the cave/acid/skygrid gamemodes, thank you vloop, hepcat and 456gamer for helping me test and giving valuable feedback!

    - Updated the Minecraft forum on this omgboards.com website, it's now on the frontpage at the top. A lot easier to find.

    - Known issue with Skygrid; it's giving items it shouldn't give. We will work on this.

    - Known issue with some gamemode menus; there's some missing locale phrases, we're working on those.

    - Known issue with Cave levels; they're counted incorrectly, we have a fix for this. I just am short on time to actually fix it. Will do so soon!

    - The following changes are through a core engine and our internal version is also updated to 2.6.5, beta. But still publicly says 2.6.4, the next 'network update' will actually update the 1mb number as well.
    Note: Bunch of stuff changed, including, but not limited to the following {
    If you had a number in your name, you might have a rare issue with handling /money, this has been resolved.
    We might be able now to track book creation dates.
    The /stats command should be accurate now for 1.13.2
    Updates to the respawning feature should help us all out.
    AFK Mode update: Exp orb handling has improved, but it's not perfect. Dont auto grind ppl.
    Updated temporary god and fly mode options to be handled better.
    We are beta testing the ENCHANT command, who knows, you might be able to use .. no, i can't spoil this yet.
    We're considering to block villagers from entering boats, if you have a valid reason for us to allow this please let us know before October 1st.
    Cheaters during certain games and events can't bypass restrictions use death back and back commands. They will now be flung into the air and die on their way back, bwhahaha.
    Admin tools have received a slowdown option to help us better check for items without interrupting overall gameplay.
    Various other changes
    }

    If you read this, contact me on Discord with the direct msg "zx4251_e94" and you get a surprise the next time you login to the server (expires October 1st)
     
    Last edited: Aug 30, 2019
  19. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 1st, 2019:

    - Restarted the server for some maintenance.

    - Congrats on the456gamer for winning the Summer event: Find the Admin
    Note: Loot will be paid out soon. You will get it!

    - Users who can use an Elevator (sign) will notice they use 2 high block space again

    - Users who reported low durability on items wasn't showing as expected, hopefully this is addressed now.

    - DAMN /back doesn't work when you use compass to jump, because CMI updated and decided to "fix" this feature _) *(regoihjgeighjwe wthrows pots and panss*W*T#$*T#$r)_
    • Fix for issue when using WE compass to jump around and back location would be recorded each time you jump
    - Bunch of other stuff, but I dont care anymore.

    shrug
     
  20. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 2nd, 2019:

    - Restarted the server to thankfully fix the issue with /back

    - The /back and compass play nice together again.

    - Acid: Wearing a /hat would cause an issue, breaking when it rains. This has now been fixed. Only helmets take damage.

    - '1MB Gamemode' better 1.14.4 support. Juuust in case.

    - Skyblock: More issues with signs have been resolved.

    - Cave: Worked on fixing locales, not perfect yet, but now we 'can' fix it.

    - Greenhouse feature: handful of bug fixes, hopefully this will work better 'soon'

    - Levels: Island levens should now be able to get customized, we will 'soon' work on this.
    Note: For example, in /cave you get negative levels. we will fix that.

    - Limits: Entities won't be listed or accounted for as blocks anymore

    - Skygrid: Using a global reset rather than /skyblock reset, to prevent issues with player-game modes.
    Note: the menu hasnt' been updated yet. (also soon)

    - Warps: continues to have issues with player-heads, we're going to stick to signs, I stopped caring.
     
  21. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 4th, 2019:

    - Worked yesterday on a bunch of upcoming changes, but they've been put on hold due to the issue listed below.

    - We spotted a lag spike, and after a quick investigation we noticed two plugins fighting it out over some chunks in a certain region file, in a certain world.

    - Issue resolved.

    - Side note: Good thing I was actually online, I guess.

    - Maintenance mode has been disabled after a server restart, and a final check. Have fun gaming!
     
    Last edited: Sep 5, 2019
  22. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 5th, 2019:

    - Completed some basic maintenance on the server.

    - Fixed a few old contest-plots that were missing armor stands and paintings.

    - Sorted out a couple of old worlds.

    - Removed (and archived) the old Contest server.

    - Updated the material name for Jobs in regards to nether bricks.

    - Updated the '1MB Points' with the ability to give every player on the server (for 2 minutes) a bunch of extra heart to increase the max health.
    Note: This costs 60 /points.

    - Updated the mcMMO Classic to their latest build.

    - Made the first preparations for the SEPTEMBER BUILD WEEKEND (Theme: Wild West!)
    Note: Full thread with information will be posted tomorrow.

    Time for a break, I need breakfast, and lunch!
     
  23. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 6th, 2019:

    Today's /changelog is about the SEPTEMBER BUILD WEEKEND (Theme: Wild West!) and some bug-fixes, oh, and there's an update to the Discord server. And maybe some changes to 4 gamemodes

    - Hopefully fixed an issues with disappearing inventories. This is SO HARD to test, super hard to figure out what's actually wrong, and even more difficult then to resolve. I've honestly tried my best.
    Note: Seeing how 1.13 and 1.14 are currently, I guess I can only strongly recommend putting your most valuable items in a regular locked chest. Rather than risk losing the content of your inventory and/or enderchest.

    - We've been working on the next update to our Discord Server, and for now, we've enabled the new #market channel. In here, you will be able to find new in-game /market listings and sales. A great way to make sure you don't miss out. If you're bothered by the notifications, just right click and mute the channel (just don't complain you miss out on that $1 beacon sale)

    - Starting late on Friday night, we will have a Build Weekend, the theme is 'Wild West', throughout the weekend until say Monday morning, you're free to teleport to /warp wildwest, and explore. Here's a thread that I will gradually update with more information. You can subscribe to it to make sure you don't miss out!
    Note: Thread https://omgboards.com/threads/build-weekend-wild-west.261701/

    - We've made some behind the scenes changes to the 4 new game modes (caves, acid, etc) and we've started collecting the player-feedback. All your criticism, gameplay tests, and complains, but also your suggestions, and positive feedback. We're learning from it. Discussing what we can do to improve it, and make a plan to hopefully move forward without risk of much downtime. Thank you all so much for playing this Summer, we're excited about Autumn and the Holiday Season.

    - Acid: Better support for 1.13.2 aquatic features.

    - '1MB Gamemodes' minor changes to better support individual updates.

    - Skyblock: Reviewing update on Original Skyblock island.
    Note: If there are any significant island changes, we will have it updated before October.

    - Cave: Minor bug fixes.

    - Greenhouse: Flower biome might work better now.

    - Island Levels: Slight changes to internal permissions.

    - Islang Limits: Slight changes to code base for better 1.13 performance.

    - Skygrid: Minor bug fixes.

    - Pruned (after archiving) the old log files from the beginning of the year.

    - Updated to support changed Jobs Reborn API when dealing with its points trading
    Note: This is the /trade command

    - Massive code base changes to the /market feature.
    Note: Seriously, like 25+ things were updated.

    Psst, invite a friend, and have more fun! :)
     
    Last edited: Sep 6, 2019
  24. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

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    September 9th, 2019:

    - With the end of the Summer nearby, we hereby officially finalize the '2019 Summer Update', and our internal version of the 1MB server is now 2.6.4, the next update(s) will be 2.6.5 for the Autumn Update.
    Note: More information about the history of our server: https://omgboards.com/threads/minecraft-history.260949/

    - Restarted the server to activate some maintenance.

    - We had console errors about tellraw, this doesn't affect users, but it was annoying to me. This issue has now been fixed.

    - Added a few more blocked-commands to the 4 gamemodes (cave, acid, skygrid, skyblock)

    - Having a /hat on in /acid while it rains should no longer 'break' the hat. Helmets will break in the rain.

    Short update today, I have some IRL stuff to do. Have fun playing everybody.
     
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