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The Cult of Infernal Necromancy - Dark Roleplay Guild

Discussion in 'Korriban Guild Collective' started by Segellion, May 23, 2011.

  1. Segellion

    Segellion Galactic Fetus

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    The Cult of Infernal Necromancy

    | |

    SWTOR ForumWebsiteGuild Page

    Guild Type


    Roleplay, PvE, RP-PvP, Crafting



    US East, US Central, Europe GMT



    4 Members



    The Cult of Infernal Necromancy has been around since the late 90's as an active roleplay guild in Ultima Online. It defines itself as a special type of guild that relies on traditional methods to alter the perception of modern-day gameplay. The guild lives as a band of mystics that dwell in a planet far away from the reach of the republic or sith, much similiar to the Witches of Dathomir story arc.

    Out of game we are a group of friendly individuals who value community, friends and family more then any other element of the game. To us a guild is like a company, it's made up of dedicated people who all believe in sharing similar interests. If this sounds like something you're interested in send us an email to join today.



    As was mentioned before, we are a strict and traditional type of guild that has certain expectations of its members. These rules remain in place to keep The Cult of Infernal Necromancy a distinctive experience, and defines it from any other guild.

    • Uniform Policy

      - There has been, and always will be a uniform criteria for the guild. Usually it has consisted of any type of clothing or armor that shows black and blue.

    • Ranking System

      - A rule set in place since the foundation of the cult, we rely on the original ranking system set forth from it's creators. Of course this should only reflect your roleplay and perhaps gameplay experience and does not necessarily apply to out-of-character moments. It is asked of cultists to respect and address superior ranking member appropriately.

    • Remaining in Character

      - As we are a roleplay guild, it is required of you to remain in character whenever speaking on the main world. We do of course will use vent, and have an in game chat that will allow for out of character speaking.

    • Maturity

      - Every individual represents the face of the guild, and so it is required to act appropriately, professionally and considerably when dealing with situations. We do not have a set age limit, however it is required that you do not disrupt any dealings with the guild.



    It may be hard to grasp why anyone would join such a strict guild when the purpose of playing a game is to have fun. Something that has got lost throughout the years of online gaming is that for a lot of people the real reason for playing a game is the challenge, and feeling of accomplishment. In World of Warcraft a player would accomplish a challenge not necessarily from skill but rather by the time invested in the game and trying things repeatedly until success.

    We are not robots, we are each individuals with our own style of play--and we also have personalities that the game doesn't even consider. The Cult of Infernal Necromancy will make you feel like you're a member of the family, you're ability to fight does not allow you to gain rank, instead it's your personality and dedication within the guild. And this challenge is something you will get nowhere else from MMORPG's.



    Are you interested in joining? If you can respect the rules then there is not much more we expect from members. Except that we only grant membership to those who are willing to dedicate themselves. The Cult of Infernal Necromancy is made up of people, and every individual changes it and becomes suited to them. This place is not for the faint of heart.. *smiles evily*

    You can contact our recruitment officers here



    Q: Why do you want us to join now?

    A: The Cult of Infernal Necromancy does not rely on the game to exist. We are presently active on a free server of Ultima Online, and we encourage interested people to visit us on there.


    Q: Is there age restrictions?

    A: No, as long as you can maintain maturity.


    Q: Do I have to be in-character at all times?

    A: It is strongly recommended you remain in character 95% of the time, it can be more fun this way especially if you like to confuse non-rp players ;-)


    Q: The word "Cult" usually refers to those who meet in large groups and drink mysterious kool-aid, is that you?

    A: We are only a "Cult" in a roleplay sense only. We do not participate in any out-worldy events or rituals, however we do not discourage those who do.



    Please take a moment to visit our website or our youtube channel and feel free to contact us for any questions you may have.
    Last edited by a moderator: May 23, 2011
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