Welcome to OMG boards community!
Community of friends where we talk about daily life, offtopic stuff, and what keeps us busy.

You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.

  1. Connect today Guest, to explore, mine, build and survive.
    1MB is a public, family-friendly #minecraft survival server, version 1.12.2.
    We're small, but have a friendly face. Invite your friends and come play!
    Features include: mcMMO RPG, Rewards for Achievements, a /market,
    Multiple worlds, sit on a chair, events, Economy, and more.

[beta] 1MB Pet

Discussion in '(Archive 2017)' started by Floris, Apr 18, 2018.

  1. Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    Hey gamers,

    We have something interesting and would like to temporarily make this thread public for a few select players to get additional information (some beta testers) out to them, and to give some of you guys a sneak peak of what we're working on.

    Server: 1moreblock.com:54321 .
    WHITELISTED: If you can't get in, you're not whitelisted (sorry).

    1MB Pets adds many different pets to the game, which follow their owner around like normal pets, with the difference that there is a leveling system, that pets are tradable and more cool stuff!

    On the TEST server an admin has to give you an egg: (/rpgpets give <player> egg.
    Eventually we will have them in the /menu and /market on the live servers (hopefully)

    Players who have an egg have to carry it around for a certain distance, holding it in your secondary hand:
    [​IMG]

    [​IMG]

    Once they egg hatches it will be replaced with a randomly selected pet (chances configurable):
    [​IMG]
    Then it is already time to spawn the pet (Rightclick):
    [​IMG]
    As with real pets, you should probably give it a name - but keep in mind that pets can only be named once (The pet has to be despawed to be removed from the inventory):
    [​IMG]
    Initially (With most configurations), pets will be babies and very weak. This means that you will usally want to make them attack passive mobs first until the point when they grow up:
    [​IMG]
    After killing a couple mobs, your pet should start to level up:
    [​IMG]
    When leveling up your pet will gain a configurable amount of speed, attack damage, attack knockback and health. Additionally, a "baby-modifier" debuff will be removed once they grow up, which happens randomly in a configurable level range:
    [​IMG]
    Once they grow up, they will usually be able to deal with monsters: If you're near a moster they will start to attack it automatically (This includes other players Zombie pets!):
    [​IMG]
    Like with players, monsters will fight back and can potentially manage to kill your pet, which makes it retreat into your inventory and temporarily unsummonable:
    [​IMG]
    Pets can be "revived" using custom "Pet Food" (name configurable) which can be given using /pet give <player> food
    , (an admin has to give you the food on the test server!)
    [​IMG]
    and be used in the crafting window together with a pet (To prevent "revive-spam" this crafting recipe has a configurable cooldown):
    [​IMG]
    [​IMG]
    Once your pet has been revived it is ready to continue fighting!
    [​IMG]

    PVP Mechanics:
    - Pets are not bound to players, but rather just to their "container item"
    - Spawned and non-spawned pets will be dropped as their respective item from the carrier
    - Spawned pets will die (until revived), when their owner is killed
    - Pets can be traded using normal shop plugins, since all relevant data is stored in the lore of the container item
    - Logging out with a spawned pet that isn't healed completely will kill it (Also temporarily)
    - You cannot despawn your pet if it is not completely healed (Health potions work on all pets but the Zombie)

    All available Pets:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Questions? I bet!
     
    Last edited: Apr 18, 2018
  2. KilljoyDivine

    KilljoyDivine OMG Member

    Threads:
    1
    Messages:
    36
    Likes Received:
    12
    Trophy Points:
    60
    Gender:
    Female
    First question: would a dropped pet in a PVP scenario revert to a baby, or does it remain however old it managed to get prior to being dropped? And would a traded pet react the same way, would each person have to grow the pet?
     
  3. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    They're not bound to a player, so the state it's in, if you give it to someone else, that's the state they're in.
    At least, that's what I expect. Remind me to test this later with you.
     
  4. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    - ability to rename using nametag (should work as well, currently does not)
     
  5. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    - permission to force the type from adult/baby once it's an adult and over say level 25
     
  6. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    - configuration for food (slimeballs) to be a different item
     
  7. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    - the mystery egg that you get on give <p> egg, can we set this to glow or highlight as if it is enchanted?
     
  8. OP
    Floris

    Floris I'm just me :) Hi. Staff Member

    Threads:
    10,301
    Messages:
    36,179
    Likes Received:
    475
    Trophy Points:
    855
    Gender:
    Male
    - figure out which mobs can be a baby, and ask dev to add them perhaps? like a donkey or a horse? ocelot, wolf?
    currently there are ten:
    cow, pig, llama, mooschroom, pig zombie, polar-bear, rabbit, sheep, zombie, chicken, =10.

    https://minecraft.gamepedia.com/Breeding#Baby_animals
     
    Last edited: Apr 18, 2018
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice